I know that to make a great game you can't just create 'art'... the game needs to be fun. - Eric Barone
Of course, the lessons learned in game worlds can be both good and bad, but I think more often than not, developers try to inject positive messages into games. It may be hard to see sometimes, but it's usually there. - Eric Barone
The people who buy our games have the power to shape the industry by choosing where to spend their money. - Eric Barone
When I create a game, I try to focus more on the emotions that the player experiences during the game play. - Shigeru Miyamoto
If you create a game that people want, and be honest with the people supporting it... you will find success. - Eric Barone
They serve as entertainment, a powerful form of art, a peaceful escape from the chaos of modern life, and a way to have experiences that are impossible otherwise. Through these means, games have a powerful and growing influence on culture. - Eric Barone
Video games allow us to go beyond the normal human experience. They can serve as portals to worlds of limitless imagination and freedom. I've always had a compulsion to discover "what's out there" ...to explore the furthest edges of human potential... and as a kid with a wild imagination, video games seemed like a way to do that. - Eric Barone
When you're playing it, I want every moment to be full of joy and wonder and to bring back the kind of magic that you may have felt when you were a kid and you first played video games. - Eric Barone
Angry Birds is a very simple idea but its one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first. - Shigeru Miyamoto
Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal. - Shigeru Miyamoto
Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good. - Shigeru Miyamoto
Fortunately, because of the spread of smart devices, people take games for granted now. It's a good thing for us, because we do not have to worry about making games something that are relevant to general people's daily lives. - Shigeru Miyamoto
Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who has more ethics and morals, that's all. I am not creating a game. I am in the game. The game is not for children, it is for me. It is for an adult who still has a character of a child. - Shigeru Miyamoto
Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my career. - Shigeru Miyamoto
I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that. - Shigeru Miyamoto
I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller. - Shigeru Miyamoto
I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames. - Shigeru Miyamoto
I know as a child, I was really interested in becoming a manga artist, to create my own stories and illustrate them and present something that people would be interested in reading and looking at as well. - Shigeru Miyamoto