I try not so much to create new characters and worlds but to create new game-play experiences. - Shigeru Miyamoto
It isn't about games, for me, personally, and it never really was. It was about creating something- anything- far bigger than yourself. - Shigeru Miyamoto
Of course, I have my own limits as to how much game software I can take care of at any one time. - Shigeru Miyamoto
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items, and magic, and you've got to actually combine different items together to make something really different. - Shigeru Miyamoto
Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think. - Shigeru Miyamoto
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields. - Shigeru Miyamoto
The obvious objective of video games is to entertain people by surprising them with new experiences. - Shigeru Miyamoto
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult. - Shigeru Miyamoto
Today, there are many, many ways to entertain people in one single videogame. And the Internet has made it so easy for people to ask for clues. - Shigeru Miyamoto
Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can. - Shigeru Miyamoto
We don't pay a whole lot of attention to the Internet until people have played the game - then we pay a lot of attention to whether people liked it. We read through it and see it, but we don't take it into consideration. ... [The Internet] is not going to dictate the direction of where the game goes. - Shigeru Miyamoto
Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system. - Shigeru Miyamoto
What I really want to do is be in the forefront of game development once again myself. - Shigeru Miyamoto
When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too. - Shigeru Miyamoto
When I'm working on games I don't think necessarily about what the end benefit of the game is going to be. Typically I'm trying to think of: "What can I do that is going to find new ways to entertain and surprise people. - Shigeru Miyamoto
When we're doing an action game, we make the second level first. We begin making level 1 once everything else is completed. - Shigeru Miyamoto
Also, after people play these Sim games, it tends to change their perception of the world around them, so they see their city, house or family in a slightly different way after playing. - Will Wright
And every now and then people find the bugs, and they interpret those as cool failures in the Sims terms. For them it's like a treasure hunt, you know. - Will Wright
For me games are half psychology, half technology, and it's the balance between the two which really is essential to make a good game. - Will Wright
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