Also, after people play these Sim games, it tends to change their perception of the world around them, so they see their city, house or family in a slightly different way after playing. - Will Wright
And every now and then people find the bugs, and they interpret those as cool failures in the Sims terms. For them it's like a treasure hunt, you know. - Will Wright
For me games are half psychology, half technology, and it's the balance between the two which really is essential to make a good game. - Will Wright
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is. - Will Wright
I think the idea of having a game based on reality is compelling right off the bat because everyone has some experience with the subject of the game. - Will Wright
I'm not saying we purposely introduced bugs or anything, but this is kind of a natural result of any complexities of software... that you can't fully test it. - Will Wright
In an online community, there's this kind of social economy between the community members. Some people have status because they make cool skins or that's a good website that's visited a lot, but there's no real gameplay there. - Will Wright
In the game industry it's kinda important to realize that you're really programming two different processors - there's the computer in front of you with it's processor that you're programming in some symbolic computer language, that's on the technology side, but the other processor is even more difficult to programme and the game really is happening in, is the player's mind, the player's imagination. - Will Wright
It's gotten to the point now where I surf the fan sites everyday and download cool things the fans have created, which is really ironic in a way! - Will Wright
Players like to know that they've discovered things that even the designers didn't know were in the game. - Will Wright
The big thing is that we have five percent or less of the hardcore players actively entertaining the other ninety-five percent. - Will Wright
The console games, as they come out with this new generation, will have a temporary advantage in price performance, but there are still many things you can do on a PC, more conveniently than you can do on a console machine. - Will Wright
The new generation of consoles has as much power to do the kind of games that we do as the PC does. - Will Wright
The second thing for me, probably a few clicks down, is the idea that The Sims smoothly age and have different concerns and motivations and needs at different age ranges. - Will Wright
The Sims is kind of an interesting case because we had all these expansion packs. We were able to incrementally add on and explore without invading the core dynamic or the core game play. - Will Wright
These games contain elements of all the other mediums before -- books, movies, television, theater, toys, and architecture. - Will Wright
We have spent quite a bit of time considering a good space game, and I can't really say anything at this point, but we are definitely still interested in that area. - Will Wright
We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control. - Will Wright
We're experimenting with new ideas we can put into it, which makes it hard for me to say exactly when we will be done with them. - Will Wright
Dinosaurs was a cool idea, but we just couldn't find a way to make it really fun. We've got a bunch of great game ideas that we want to bring to life over the next several years. - Sid Meier
Games were not just a diversion, I realized. Games could make you feel. If great literature could would its power through nothing but black squiggles on a page, how much more could be done with movement, sound, and color? - Sid Meier
I like some shooters, and I respect games like Doom, but I don't think it's right for me. - Sid Meier
I love Age of Empires and I play RTS games all the time, I respect what they've accomplished. - Sid Meier