I once gave a talk on how games should be split into four different difficulty levels. I was wrong. Now, Civilization V has nine difficulty levels. As players move on they continually get better and receive rewards. You want to feel they are above average. - Sid Meier
I really encourage people to have an interest outside of games. You know, games have to be about something, they can't be about other games necessarily, so I hope people have an interest in history, or science or music, or whatever it is that they can bring their own interest to gaming and expand what we do, not just make games about games that already have been made. - Sid Meier
I remember covering the living room floor with toy soldiers and things.. Ive been playing games a long time. - Sid Meier
I think computing power is ready to do 3D justice. It was great for shooters and racing games in the past, but I didn't think it was right for strategy games. - Sid Meier
In the right context, a game is not just a vehicle for fun, but an exercise in self-determination and confidence. - Sid Meier
It may be that other developers are finding that their games play better on one platform over the other, so they're choosing to migrate to that platform. - Sid Meier
My approach was to find the fun - what are the cool parts of this topic, amd bring them to life. - Sid Meier
Our approach to making games is to find the fun first and then use the technology to enhance the fun. - Sid Meier
Our goal has been to stay true to what people most love about the original Pirates! while upgrading, enhancing, and in some cases, re-inventing the game to make it a great experience for today's gamers. - Sid Meier
Our hope is to deliver an incredibly fun and compelling game that will give the fans more than what they've been waiting for, and show a whole new generation of gamers how much fun it is to live the life of a pirate! - Sid Meier
Right now we're working on finishing up Pirates! for the Xbox, we're developing Civilization IV and we've got a couple other games in development that we'll tell you about soon. - Sid Meier
The irony is we thought we were behind the curve, that the industry had already peaked, and we were just trying to catch up. - Sid Meier
The new Pirates! builds on that legacy delivering an even more powerful and fun experience to players... and is still unmatched in offering a blend of genres in one great game. - Sid Meier
We didn't have a road map at that point, we didn't have these genres that we had to stick to, we could just make whatever game we felt like. - Sid Meier
We think we've got it taken care of now. Multiplayer is something that's hard to do in a turn-based game, especially a turn-based game that lasts a long time, like Civilization. - Sid Meier
We'd love to do Pirates for the 21st century. People have also asked about Colonization, and a few others. - Sid Meier
Your imagination was a key component in a game that had 4 colours and, you know, a 320 resolution screen. You had to add a lot in your mind to bring that to life. - Sid Meier
C'mon, people, you can't show the player a really big bomb and not let them blow it up. - Gabe Newell
If you look at a multi-player game, it's the people who are playing the game who are often more valuable than all of the animations and models and game logic that's associated with it. - Gabe Newell
If you look at the requirements for just one piece, like art, from one generation of games to the next, it will change radically. You need people who are adaptable because the thing that makes you the best in the world in one generation of games is going to be totally useless in the next. - Gabe Newell
It feels a little bit funny coming here and telling you guys that Linux and open source are the future of gaming. It's sort of like going to Rome and teaching Catholicism to the pope. - Gabe Newell
Ninety percent of games lose money; 10 percent make a lot of money. And theres a consistency around the competitive advantages you create, so if you can actually learn how to do the art, the design, and the programming, you would be consistently very profitable. - Gabe Newell
The big problem that is holding back Linux is games. People don't realize how critical games are in driving consumer purchasing behavior. We want to make it as easy as possible for the 2,500 games on Steam to run on Linux as well. - Gabe Newell