Players like to know that they've discovered things that even the designers didn't know were in the game. - Will Wright
The big thing is that we have five percent or less of the hardcore players actively entertaining the other ninety-five percent. - Will Wright
Our goal has been to stay true to what people most love about the original Pirates! while upgrading, enhancing, and in some cases, re-inventing the game to make it a great experience for today's gamers. - Sid Meier
Separately is probably how I work best with everyone, to be honest. I'm an introvert who likes people: I want to collaborate on the whole, but do my part individually. - Sid Meier
About half the people at Valve have run their own companies, so they always have the option not just to take a job at another game company, but to go start their own company. The question you always have to answer is, 'How are we making these people more valuable than they would be elsewhere?' - Gabe Newell
C'mon, people, you can't show the player a really big bomb and not let them blow it up. - Gabe Newell
Computing lets people express their creativity and unlock solutions, and code is computing's universal language. All young people, including girls, deserve to be fluent in the language of the future. - Gabe Newell
George Lucas should have distributed the 'source code' to Star Wars. Millions of fans would create their own movies and stories. Most of them would be terrible, but a few would be genius. - Gabe Newell
Greenlight is a bad example of an election process. We came to the conclusion pretty quickly that we could just do away with Greenlight completely, because it was a bottleneck rather than a way for people to communicate choice. - Gabe Newell
I think margins will be destroyed for a bunch of people. If that's true, then it will be good to have alternatives to hedge against that eventuality. - Gabe Newell
If you look at a multi-player game, it's the people who are playing the game who are often more valuable than all of the animations and models and game logic that's associated with it. - Gabe Newell
Most people who end up being successful have good grades, but it's orthogonal - there's no extra information than if they put together a website and have bunch of fans who love coming and seeing what they're doing. - Gabe Newell
People who are constantly looking for the opportunity to do something new are also people who are not going to be helped by having job titles - job titles create expectations of specialization and focus which don't map really well to creating the best possible experience for your customers. - Gabe Newell
Traditional credentialing really doesn't have a lot of predictive value to if people will be successful. - Gabe Newell
We started off with a set of objectives for what we needed to communicate with the company's identity, created several proposals intended to meet those objectives, and picked the one that did the best job. - Gabe Newell
What's the right way to think about the distribution part of Steam? You need to worry about viruses and people trying to publish other people's content, but the underlying thing is to eliminate that barrier between people who create stuff and people who want to have access to it. - Gabe Newell
After the acquisition of id by Zenimax, we had sort of taken the mobile platform team down to a skeleton crew. We were left with about two people who were finishing up the previous obligations on that. The rest had just been dispersed and absorbed by the other teams in the company. - John Carmack
An interesting question: is it easier to motivate a learned individual that never does anything, or educate an ignorant individual that actually produces things? - John Carmack
I think 'World of Warcraft' shows that people today still like a good fantasy hack and slash game. I always thought that a lot of computer fantasy games leapt into complex party-based play somewhat prematurely. - John Carmack
One of the big lessons of a big project is you don't want people that aren't really programmers programming, you'll suffer for it! - John Carmack
One of the reasons microcomputers progressed so fast is people are willing to accept crashes. It's faster to build something and try it, even if it means you'll have to rebuild later... If you spent too much time building and massaging one vehicle, you don't learn anything. - John Carmack
Sharing the code just seems like The Right Thing to Do, it costs us rather little, but it benefits a lot of people in sometimes very significant ways. There are many university research projects, proof of concept publisher demos, and new platform test beds that have leveraged the code. Free software that people value adds wealth to the world. - John Carmack
If you create a game that people want, and be honest with the people supporting it... you will find success. - Eric Barone
There are lots of random blog posters on places like Gamespot or NeoGAF or whatever who show a clearer understanding of Braid than people who are all, "I'm all about games, and narrative and meaning, and I write a blog just to tell you about how I analyze all these things." Those people have the same hit rate as your general forum poster. So that's given me a cynical response to that whole community, which is just that, "Guys, are you sure you're qualified to do this?" And that sounds asshole-ish, and mean and snarky, but that's just how I'm feeling right now. - Jonathan Blow
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