Being able to work on a more constrained project now and then is rewarding in a lot of ways, and of the available small platforms, I think that the iOS platform is clearly the best. - John Carmack
Developing games for the PC and consoles is all about everything and the kitchen sink. In many ways, you don't have design decisions to make. You do it all. So I enjoy going back to making decisions about what's important as I'm working on a game. - John Carmack
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
I have fond memories of the development work that led to a lot of great things in modern gaming - the intensity of the first person experience, LAN and Internet play, game mods, and so on. - John Carmack
I wanted to remain a technical adviser for Id, but it just didn't work out. Probably for the best, as the divided focus was challenging. - John Carmack
It is difficult to make good scalable use of a CPU like you can of a graphics card. You certainly don't want 'better or worse' physics or AI in your game. - John Carmack
The cost of adding a feature isn't just the time it takes to code it. The cost also includes the addition of an obstacle to future expansion. ... The trick is to pick the features that don't fight each other. - John Carmack
The idea that I can be presented with a problem, set out to logically solve it with the tools at hand, and wind up with a program that could not be legally used because someone else followed the same logical steps some years ago and filed for a patent on it is horrifying. - John Carmack
The Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've had on PC. - John Carmack
We are working internally on a completely new project, but we haven't made any firm plans yet for the future of the Wolf, Doom and Quake franchises. I would enjoy doing a DS or PSP game, but at this point I can't imagine having the time to be seriously involved in it. - John Carmack
We had staffed up to do 'Doom 4' internally in parallel with 'Rage'. We also had our mobile and 'Quake Live' departments. We were taking a lot of steps to kind of provide a little bit more scope and protection for ourselves. And we certainly were listening to offers from all the majors about acquisition. - John Carmack
We were happy with funding 'Rage' on our own nickel for years. We intended to do the same with 'Doom 4'. We had offers early on for 'Rage'. People offered us X million dollars. But we carried the risk, and when we finally signed a deal, it was X plus $10 million. - John Carmack
With 'Rage,' it was a little bit different because this was going to be the public's first interaction with the 'Rage' IP. Early on, right after the tech demo, there was some marked concern internally how much of a bad thing it would be if the game went out and it wasn't well released and people got a bad taste off it. - John Carmack
You can prematurely optimize maintainability, flexibility, security, and robustness just like you can performance. - John Carmack
I had complete freedom to create things the way I wanted. I didn't have to worry about my vision clashing with anyone else's. I think that can lead to a more cohesive and more unique final product. - Eric Barone
I think it's a lot easier to stay driven when you're doing your own project, knowing that there are no limits to how far you can go. - Eric Barone
All my friends were going off to be professionals, and I said I wanted to be an actor. - Harrison Ford
I don't like baseball movies. I like movies about moral courage and people who are indomitable and courageous and right. - Harrison Ford
I'd love to do another 'Indiana Jones.' A character that has a history and a potential, kind of a rollicking good movie ride for the audience, Steven Spielberg as a director - what's not to like? - Harrison Ford
I'm not a poster boy for Conservation International. I'm a working member of the board. - Harrison Ford
I'm quite curious and excited about seeing a new script for 'Blade Runner.' If, in fact, the opportunity would exist to do another, if it's a good script, I would be very anxious to work with Ridley Scott again; he's a very talented and passionate filmmaker. And I think it would be very interesting to revisit the character. - Harrison Ford
The original 'Star Wars' that I was a part of really was the beginning of my working life. - Harrison Ford