To rise above the modifications of your mind, when you cease your mind, when you cease to be a part of your mind, that is yoga.
Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think. - Shigeru Miyamoto
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields. - Shigeru Miyamoto
So you know cats are interesting. They are kind of like girls. If they come and talk to you it's great. But if you try to talk to them it doesn't always go so well. - Shigeru Miyamoto
The obvious objective of video games is to entertain people by surprising them with new experiences. - Shigeru Miyamoto
Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself [with more advanced games]. - Shigeru Miyamoto
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult. - Shigeru Miyamoto
There are some ghost stories in Japan where - when you are sitting in the bathroom in the traditional style of the Japanese toilet - a hand is actually starting to grab you from beneath. It's a very scary story. - Shigeru Miyamoto
This is the entertainment industry, so game designers have to have a creative mind and also have to be able to stand up against the marketing people at their company - otherwise they cannot be creative. There are not that many people who fit that description. - Shigeru Miyamoto
To create a new standard, you have to be up for that challenge and really enjoy it. - Shigeru Miyamoto
Today, there are many, many ways to entertain people in one single videogame. And the Internet has made it so easy for people to ask for clues. - Shigeru Miyamoto
Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can. - Shigeru Miyamoto
We don't pay a whole lot of attention to the Internet until people have played the game - then we pay a lot of attention to whether people liked it. We read through it and see it, but we don't take it into consideration. ... [The Internet] is not going to dictate the direction of where the game goes. - Shigeru Miyamoto
Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system. - Shigeru Miyamoto
What I found is that just in the lifestyle today, people have fewer and fewer opportunities to get exercise. - Shigeru Miyamoto
What I really want to do is be in the forefront of game development once again myself. - Shigeru Miyamoto
When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too. - Shigeru Miyamoto
When I'm working on games I don't think necessarily about what the end benefit of the game is going to be. Typically I'm trying to think of: "What can I do that is going to find new ways to entertain and surprise people. - Shigeru Miyamoto
When we're doing an action game, we make the second level first. We begin making level 1 once everything else is completed. - Shigeru Miyamoto
You can use a lot of different technologies to create something that doesn't really have a lot of value. - Shigeru Miyamoto