The big thing is that we have five percent or less of the hardcore players actively entertaining the other ninety-five percent. - Will Wright
The console games, as they come out with this new generation, will have a temporary advantage in price performance, but there are still many things you can do on a PC, more conveniently than you can do on a console machine. - Will Wright
The new generation of consoles has as much power to do the kind of games that we do as the PC does. - Will Wright
The second thing for me, probably a few clicks down, is the idea that The Sims smoothly age and have different concerns and motivations and needs at different age ranges. - Will Wright
The Sims is kind of an interesting case because we had all these expansion packs. We were able to incrementally add on and explore without invading the core dynamic or the core game play. - Will Wright
There are a lot of issues that I hope we deal with at some point that we haven't up to now, for various reasons. Some technical, and some more political. - Will Wright
There were some really early games back then that totally changed my view of what a computer was and what you could do with it. - Will Wright
These games contain elements of all the other mediums before -- books, movies, television, theater, toys, and architecture. - Will Wright
We have spent quite a bit of time considering a good space game, and I can't really say anything at this point, but we are definitely still interested in that area. - Will Wright
We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control. - Will Wright
Well, I think the camera freedom is something that we've resisted for a long time and feels like probably the biggest stretch. But it has some huge benefits. - Will Wright
We're experimenting with new ideas we can put into it, which makes it hard for me to say exactly when we will be done with them. - Will Wright
Dinosaurs was a cool idea, but we just couldn't find a way to make it really fun. We've got a bunch of great game ideas that we want to bring to life over the next several years. - Sid Meier
Games were not just a diversion, I realized. Games could make you feel. If great literature could would its power through nothing but black squiggles on a page, how much more could be done with movement, sound, and color? - Sid Meier
I like some shooters, and I respect games like Doom, but I don't think it's right for me. - Sid Meier
I love Age of Empires and I play RTS games all the time, I respect what they've accomplished. - Sid Meier
I once gave a talk on how games should be split into four different difficulty levels. I was wrong. Now, Civilization V has nine difficulty levels. As players move on they continually get better and receive rewards. You want to feel they are above average. - Sid Meier
I really encourage people to have an interest outside of games. You know, games have to be about something, they can't be about other games necessarily, so I hope people have an interest in history, or science or music, or whatever it is that they can bring their own interest to gaming and expand what we do, not just make games about games that already have been made. - Sid Meier
I remember covering the living room floor with toy soldiers and things.. Ive been playing games a long time. - Sid Meier
I think computing power is ready to do 3D justice. It was great for shooters and racing games in the past, but I didn't think it was right for strategy games. - Sid Meier
In the right context, a game is not just a vehicle for fun, but an exercise in self-determination and confidence. - Sid Meier
In those days we actually did a lot of our research by getting children's picturebooks of the topic cus that would really highlight what are the cool things of this topic. And that would give us some visual ideas but also kinda tell us what the highlight in the game was. - Sid Meier
In those days, to become a game designer you just kinda sat down in front of your computer and started typing code into the machine and that was all it took. - Sid Meier
It may be that other developers are finding that their games play better on one platform over the other, so they're choosing to migrate to that platform. - Sid Meier