When you think what someone thinks & do what they do, you'll find that you'll produce a similar result. - Marshall Sylver
If it weren't for Moore's law changing the playing field continuously, I would have been long gone. The rapid pace of hardware evolution still keeps things fresh for me. - John Carmack
If you're willing to restrict the flexibility of your approach, you can almost always do something better. - John Carmack
I'm usually so focused on the here and now and the soon to be that thinking about what I've done in the past just doesn't occupy much time. But when I do look back over everything, I am quietly proud of all that I've been able to accomplish and all the enjoyment I've been able to let people have with the games that we've created. - John Carmack
In the information age, the barriers [to entry into programming] just aren't there. The barriers are self imposed. If you want to set off and go develop some grand new thing, you don't need millions of dollars of capitalization. You need enough pizza and Diet Coke to stick in your refrigerator, a cheap PC to work on, and the dedication to go through with it. We slept on floors. We waded across rivers. - John Carmack
It is a shame that homebrew development can't be officially sanctioned and supported, because it would be a wonderful platform for a modern generation of programmers to be able to get a real feel for low level design work, to be contrasted with the high level web and application work that so many entry level people start with. - John Carmack
It is clearly a bad idea to try to just move games from other platforms directly over, but I'm sure we will see a lot of it, especially as the handsets surpass the hardware capabilities of previous generation consoles. - John Carmack
It is difficult to make good scalable use of a CPU like you can of a graphics card. You certainly don't want 'better or worse' physics or AI in your game. - John Carmack
It is not that uncommon for the cost of an abstraction to outweigh the benefit it delivers. Kill one today! - John Carmack
It is true that the gameplay for 'Orcs&Elves' was designed around the limitations of mobile phones, and that if we were starting completely from scratch for the DS, we would probably do things a bit differently, but the bottom line is that when we sit a random DS player down with the game, they have a lot of fun. - John Carmack
It was great for me to go through all of my crazy Ferraris in my twenties. I think it was an inoculation against any kind of a midlife crisis. - John Carmack
It wasn't too many years ago when we were lucky to have three triangles for a nose on our characters. Now we've got pores and moles. - John Carmack
It's been great that every title that we've done internally has been a huge success, but when you've got 50 or 100 people on there, all their families and everyone counting on you there, the idea of 'What if you screw up once?' or 'What if the market changes?' - John Carmack
Its gotten a little slower this last year since I got a little baby. I lost my Sundays. - John Carmack
It's nice to be able to, you know, for me to be able to personally do whatever the heck I feel like, whether I think that I can justify it exactly in business concerns or not. - John Carmack
I've never been one of those programmers that works effectively on short amounts of sleep. I've always needed eight hours. - John Carmack
Making one brilliant decision and a whole bunch of mediocre ones isn't as good as making a whole bunch of generally smart decisions throughout the whole process. - John Carmack
Note to self: Pasty-skinned programmers ought not stand in the Mojave desert for multiple hours. - John Carmack