When you think what someone thinks & do what they do, you'll find that you'll produce a similar result. - Marshall Sylver
There are some things that are exciting for distributors. I love Apple's AppStore and the things people can do with digital distribution. - John Carmack
There is absolutely zero doubt that you can technically do an excellent full-featured FPS game, because these devices are more powerful now than, like, a previous generation Xbox. - John Carmack
Think of what we, and others, are doing as building the largest roller coaster in the world. Rocket science is mythologized out of whack with its difficulty. Nine out of 10 people will fail, but one of us will eventually get through. - John Carmack
To the game code, the world is still just a tile map, but for rendering, each map was exported as a general-purpose 3D model, and the artists could then go through it and spend the polygons any way they liked, without the limits of line-of-constant-z software rasterization that we lived with on the mobile phones. - John Carmack
To this day, I run into people all the time that say, whether it was 'Doom', or maybe even more so 'Quake' later on, that that openness and that ability to get into the guts of things was what got them into the industry or into technology. - John Carmack
We are working internally on a completely new project, but we haven't made any firm plans yet for the future of the Wolf, Doom and Quake franchises. I would enjoy doing a DS or PSP game, but at this point I can't imagine having the time to be seriously involved in it. - John Carmack
We do not see the PC as the leading platform for games. That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. - John Carmack
We had staffed up to do 'Doom 4' internally in parallel with 'Rage'. We also had our mobile and 'Quake Live' departments. We were taking a lot of steps to kind of provide a little bit more scope and protection for ourselves. And we certainly were listening to offers from all the majors about acquisition. - John Carmack
We were doing mobile games before the iPhone. We were doing free-to-play with 'Quake Live.' We wanted to do massively multiplayer stuff in the early days but didn't have the resources to do it. - John Carmack
We were happy with funding 'Rage' on our own nickel for years. We intended to do the same with 'Doom 4'. We had offers early on for 'Rage'. People offered us X million dollars. But we carried the risk, and when we finally signed a deal, it was X plus $10 million. - John Carmack
When it became clear that I wasn't going to have the opportunity to do any work on VR while at id software, I decided to not renew my contract. - John Carmack
When people heard id Software's being acquired, everybody just assumed it would be Activision or EA. Why would we even consider going with a publisher that wasn't of that same size? - John Carmack
With 'Rage,' it was a little bit different because this was going to be the public's first interaction with the 'Rage' IP. Early on, right after the tech demo, there was some marked concern internally how much of a bad thing it would be if the game went out and it wasn't well released and people got a bad taste off it. - John Carmack
With ZeniMax, they have a lot to be proud of. 'Fallout 3' is one of the favorite games of so many of our people. But they had zero overlap with the things we do. We do the best shooters in the world. It's a perfect hand and glove fit. We started talking about this before they rolled out 'Fallout 3'. We watch them roll it out worldwide. - John Carmack
You can prematurely optimize maintainability, flexibility, security, and robustness just like you can performance. - John Carmack
We didn't have Cable TV, and there weren't many other kids in the neighborhood. I learned to live in my own little world. My house was on the edge of a swamp, so there was plenty of opportunity for me to explore the outdoors by myself. - Eric Barone
As an indie developer, you should just be yourself and be a real human. I try to act online like I do in real life: treat everyone with respect, and be as honest and straightforward as possible. - Eric Barone
Doing everything is a lot more fun than specializing in one particular task, at least to me. - Eric Barone
I decided to start making a game, a slightly bigger game, to basically get better at programming and have something to put on my resume. - Eric Barone
I didn't know for sure that I could make a game alone, I just cultivated a faith in myself. - Eric Barone