The subconscious mind takes your fears as a request, proceeds to manifest them, and brings them into your experience. - Joseph Murphy
I first wore a hat after seeing a friend wear a hat. It seemed like a neat way to keep snow off my head without having to wear a beanie, so I tried it on for a while. Turns out I started wearing the hat at around the time people took pictures of me and put them online and in newspapers, so it kind of became part of my public image. - Markus Persson
I guess people feel like they kind of know me. The game developer me, or the Twitter persona, that's Notch. It's a censored version. The real me is Markus. - Markus Persson
I have the ability to get code done, but I'm impatient, and it's scrappy as a result. Maybe that helped me with 'Minecraft,' as it came quickly. But, well, at some point, I'd like to actually become a good programmer. - Markus Persson
I kind of 'code-sketch,' where I get started with a project by actually writing the code for it and getting something up on the screen. Then I play around with it and see if it's any fun and change the parts that aren't. - Markus Persson
I never really had the fun teens of exploring the world because I was sitting at home, learning programming. - Markus Persson
I really wanted to make a dungeon crawler, but this game came out, 'Legend of Grimrock 2,' which was, like, the perfect dungeon crawler. It basically destroyed the genre for me, and no way could I make a game that good in that genre. - Markus Persson
I remember disassembling and putting an old analog alarm clock together. It was a lot of fun figuring out why it still worked with that one spring missing. - Markus Persson
I think the more realistic you try to make the graphics and the experience, the more you limit yourself to a single vision. - Markus Persson
I think the only way I could make something fun and big is if I don't expect it to be. - Markus Persson
I used to be really stressed about that: like, how do I follow up on 'Minecraft,' because I have this weird expectation to. But after a while, what I realized I enjoy doing is prototyping and playing with ideas. - Markus Persson
I wouldn't want to do anything like 'Minecraft' again, where it's, like, an on-going thing, and there are customers I have to keep happy. - Markus Persson
If I ever accidentally make something that seems to gain traction, I'll probably abandon it immediately. - Markus Persson
If I had intended for 'Minecraft' to end up on consoles, I wouldn't have developed the game in Java. The decision to port the game to consoles came from a combination of player requests, a desire to play around with the brand on different platforms, and some interesting business deals. - Markus Persson
If you build a car, you can only sell it once. If you paint a fence, you only get paid for it once. If you create a piece of software that's essentially free to reproduce, you can keep getting paid over and over perpetually. - Markus Persson
I'm not an entrepreneur. I'm not a CEO. I'm a nerdy computer programmer who likes to have opinions on Twitter. - Markus Persson
I'm not much of a builder in 'Minecraft,' so I don't really understand how much work goes into these big projects. Seeing the flyby videos blows me away, and I have no idea how people do it. - Markus Persson
I'm worried about the future of computer operating systems, as they all seem to be sliding towards a more controlled experience, taking away much of what makes PC games so much fun. - Markus Persson
Infinite power just isn't very interesting, no matter what game you're playing. It's much more fun when you have a limited tool set to use against the odds. - Markus Persson
I've been struggling with why are people so mean online. Not everyone, but some people. You see the mean comments; like, they seem like they're written in a bigger font size, almost. - Markus Persson
I've never run a company before, and I don't want to feel like a boss. I just want to turn up and do my work. - Markus Persson
Just make games for yourself and try to have a critical eye to what you do. If you genuinely like the game, there will be other people who like it as well. - Markus Persson
'Minecraft' certainly became a huge hit, and people are telling me it's changed games. I never meant for it to do either. It's certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting. - Markus Persson
'Minecraft' is to a large degree about having unique experiences that nobody else has had. The levels are randomly generated, and you can build anything you want to build yourself. - Markus Persson